Firepower
Built from ADR (average damage) and KPR (kills per battle). Damage is the main driver; kills add a smaller bonus.
BPR 2.0 is a replay performance rating. It combines damage impact, accuracy, support and Supremacy-mode contribution into one number, so players can be compared within the analyzed replay session.
A higher BPR means a stronger overall contribution in the selected replays. The analyzer uses these display bands:
| BPR 2.0 | Band | What it means |
|---|---|---|
| 1.10 and above | Elite | Excellent overall impact in this session. |
| 0.90–1.09 | High | Strong contribution; above the solid baseline. |
| 0.70–0.89 | Mid | Useful contribution, with room to improve one or more areas. |
| Below 0.70 | Low | Lower session impact according to the inputs below. |
Built from ADR (average damage) and KPR (kills per battle). Damage is the main driver; kills add a smaller bonus.
Built from hit accuracy (AccH) and penetration accuracy (AccP). Accurate, penetrating shots raise it.
Built from DE (enemies damaged), assist damage and blocked damage. All three help, so a rounded contribution is rewarded.
Built from average Supremacy points earned and seized. It matters when the replay mode provides those objective points.
BPR does not simply average the four sub-ratings. Before the final scaling, its weights are 17 for Firepower, 3 for AIM, 2 for Support and 3 for Supremacy. In practice, consistent damage and finishing power have the greatest effect; the other categories distinguish how efficiently and helpfully that damage was delivered.
All inputs are averages per battle, except the accuracy values, which are calculated from total shots, hits and penetrations across the session.
BPR is best used to compare players in the same analyzed session, not as an absolute measure across every tank, tier, map or game mode. It describes measurable replay contribution, not every good decision a player makes.