How BPR 2.0 works

BPR 2.0 is a replay performance rating. It combines damage impact, accuracy, support and Supremacy-mode contribution into one number, so players can be compared within the analyzed replay session.

Reading your BPR value

A higher BPR means a stronger overall contribution in the selected replays. The analyzer uses these display bands:

BPR 2.0BandWhat it means
1.10 and aboveEliteExcellent overall impact in this session.
0.90–1.09HighStrong contribution; above the solid baseline.
0.70–0.89MidUseful contribution, with room to improve one or more areas.
Below 0.70LowLower session impact according to the inputs below.

The four parts of the rating

Firepower

Built from ADR (average damage) and KPR (kills per battle). Damage is the main driver; kills add a smaller bonus.

AIM

Built from hit accuracy (AccH) and penetration accuracy (AccP). Accurate, penetrating shots raise it.

Support

Built from DE (enemies damaged), assist damage and blocked damage. All three help, so a rounded contribution is rewarded.

Supremacy

Built from average Supremacy points earned and seized. It matters when the replay mode provides those objective points.

Why firepower matters most

BPR does not simply average the four sub-ratings. Before the final scaling, its weights are 17 for Firepower, 3 for AIM, 2 for Support and 3 for Supremacy. In practice, consistent damage and finishing power have the greatest effect; the other categories distinguish how efficiently and helpfully that damage was delivered.

BPR 2.0 = (1 / 76) × [(17 × Firepower + 3 × AIM + 2 × Support + 3 × Supremacy) / 25]

Calculation details

All inputs are averages per battle, except the accuracy values, which are calculated from total shots, hits and penetrations across the session.

Firepower = [(100 + ADR) × (1 + KPR)^(1/7) − 777] / 20 AIM = [(1 + AccH) × (1 + AccP) − 0.9] / 0.029 Support = [(1 + DE)² × (200 + Assist)² × (400 + Blocked)]^(1/3) / 19 Supremacy = √(40 + iPoints + sPoints) / 0.13
  • AccH and AccP are proportions in the formula (for example, 75% is 0.75), even though the table displays them as percentages.
  • iPoints is net objective points earned: earned points minus points seized. sPoints is points seized.
  • The formula is applied to the session totals after they are converted to per-battle averages. More replays make the result more representative.

Use BPR fairly

BPR is best used to compare players in the same analyzed session, not as an absolute measure across every tank, tier, map or game mode. It describes measurable replay contribution, not every good decision a player makes.

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